﻿
using FrameDesign.Example2.Scripts.System;
using FrameDesign.FrameWork;

namespace FrameDesign.Example2.Scripts
{
    public class CounterApp: Architecture<CounterApp>
    {

        protected override void Init()
        {
            RegisterSystem<IAchievementSystem>(new AchievementSystem());
            RegisterModel<ICounterModel>(new CounterModel());
            RegisterUtility<IStorage>(new PlayerPrefsStorage());
        }
    }
}